4/28 ModFH Suggested Practice Plan
Designed to reinforce work you did yesterday… keep players moving… introduce new 1v1 challenges so that players practice managing their space and possessing the ball. Note: You may not need as many water break s as indicated as it is cooler today.
fyi… Flag football has a 6pm game at EHS stadium today
3-3:15 - Team talk in goal cage (players should have all their gear, including water bottles)
3:15-3:25 - Dynamic Warmup
3:30-3:45 - Hits With Partners 15-20 yards apart (all hitting in the same direction)
20 push passes
15 front sweeps
10 drives
*No reverse stick on stops - MUST get feet around
*Coaches should walk around and provide instruction and positive feedback
3:45-3:50 - Water break… all players either in goal cage or sitting in a circle with coaches somewhere on turf
3:55-4:10 - Ball carries
Everyone has a ball across width of field sorting at 50 yrd line
Dribble with large taps…. to end line … TURN towards RIGHT shoulder … and dribble back
Dribble with small taps… to end line … TURN towards RIGHT shoulder … and dribble back
Indian dribble… to end line … TURN towards RIGHT shoulder … and dribble back
Straight carry w/ball on stick the entire time… to end line … TURN towards RIGHT shoulder … and dribble back
FINISH with one quick round of SPEED DRIBBLE COMPETITION — everyone gets 1 try (time each player, track top 2 or 3 fastest)
4:10-4:15 Water break… all players either in goal cage or sitting in a circle with coaches somewhere on turf
4:20-4:35 - Elimination Skill Tires Toward Goal Cage
Set up two lines
Each line has 2 or 3 tires (representing opposing player) that they need to eliminate
Specify the elimination skill you want at each tire
When player reaches top of circle, she takes a shot on goal
4:35-4:40 Water break… all players either in goal cage or sitting in a circle with coaches somewhere on turf
4:45-5 - 1 vs 3 layers (this is a new one)
There are 3 layers of defense: 2 defenders and a GK
Each defender has a defined space in which to manage ball carrier and try to steal the ball. One defender is above (nearest ball carrier) and one defender is below (behind defender #1)
IF the ball carrier gets through the two defenders, she then goes 1v1 with GK and tries to score
IF one of the defender wins ball, they MUST make a turn toward sideline and carry the ball FLAT to hash marks that are parallel with the sideline
You can rotate all players through the ball carrier and defender positions
5-5:10 - Water and Stretching Circle with Coaches
5:15 - Leave Turf As A Team (2 lines with coaches)